Monday, 4 April 2011

The Help Clinic

A small review of my thaughts on the "clinic" we set up today.
I spoke to mike on facebook a while back, telling him that the amount of people asking for crit and tutorials has risen sharply since assessment. Usualy with comments like " I need to learn this otherwise I will fail the course.". So Mike sugested we set up a tutorial session, for some reason we called it a "clinic" as we couldnt find a better name.

Anyway, the idea was that we would ask what people were stuggeling with and get people who know how to do it to explain it.
Mike would handle 3D, going over smoothing groups, typology, unwrappping, and uv efficiancy.
I would give tips on photoshop and a over view on perspective, ramble on about crap ext.
And Alexander would give us some tips on drawing and modeling in sculpy/cley.
Oh and at the end Inez gave us a view of how she unwarped her character and painted her difuse textures.

We got a relitivly decent tern out. The biggest problem was I was relying on Thomas Krikham's laptop (which has 3dsMax and Photoshop on it with tablet), which he said he would supply. This seemed like a really good idea to me as this would force him to come to the event, esspecialy as he seems to need alot of help on a wide range of subjects. He seemd very enthusiastic about it. However he went home on Wednesday and wont be back untill next Monday. This however was not told to me, dispite me living in the same dorm rooms. Anyway, this pit fall, ment we spent the most of the morning, downloading 3DsMax. Great.

While we waited I gave a quick tutorial on how to draw bricks in perspective. Which wasnt so bad, I think people understood me that is. Kept it simple. Although because the tablet driver wasnt installed properly, i couldnt do some decent rendering of the bricks.

I learned a couple bits and bobs from Mike and found some nice new buttons to take advantage of in 3DsMax. I think how things are smoothed together was the most helpful for me at the moment.

After lunch, I think I spent an hour and a half talking about how to render in photoshop, the difference between layer masks, loading custom brushes, making them, how i worked on a still life (techkoma) and briefly about drawing metal and glass. I was really tired by the end so my explanation was bland and my example was of poorest quality. I pretty much said " Glass and metal reflects everything around it, so youre drawing a bent reflection " orsomething like that and if they wanted to know how to paint metal and glass to simply set up a still life and paint it. Its the only way I understood it after all. Me winged unreferanced metal poll was ofcorse, crap.

I think I saw a few people taking notes in places, so hopefully, it was worth it for them. I dont mind spending my time for people who show up at all. Just think that I bored them a bit.
Not to mention, the experiance was good for me talking infront of people, although I was sure I would get some confrentation when I said that there was no perspecitve in nature, its quite a bold statement, even if it is true.

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