Finally I get to post, no thanks to blogger being down.
A few days ago there was a Mock interview, upon which John (A 3rd year) was being interviewed for a environment artist job. This wasn't the real deal, but to give us insight on how to go about the interview stage, when we leave university.
This was Blitz's first shot at Mock interviews and hopefully, not their last (I'm hoping for one every two or so years, that would be cool).
What began to appear to me during their interview is what can go easily wrong in the stages of interview and how to avoid them if they arise. Its not just about quality of work (although it is the bulk of the deal.), its also about personality, knowledge of subject and passion of subject.
I some how managed to ask stupid questions and got gun downed for it. How should I have known master bating is the worse thing you could do in an interview? Well now I know. But to be honest, I didn't get a proper response to my questions and a few other didn't either, I guess I need to be clearer in my approach to questioning. That's one of the things that I think I will need to work on, my approach to things and I should defiantly know my shit before asking stupid question.
Would I have been able to pass the interview stage at this point?
The other big deal popping up in my mind is specialization. Ive been hearing this left right and center. Allot of people seem content with what they want to do or become. Where as I have only just started to realize what I want to become, and its probably not much different from what I wanted to be when I started the course. I've tried to get a strong interest into environments, trying hard to get the feel for them, however every time I try, I tend to lean towards characters and props, creatures and what not. Its becoming more and more clear to me that I'm interested in characters and small things, as apposed to environments, maybe because its currently my strongest point. Which means I have to study on my environments anyway.
Its all too confusing.
Well I still have allot to think about and a good amount of time to think about it. So I guess I'll leave it there.
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