Sunday, 28 August 2011

How Improvement works

I've been drawing alot over the summer, I draw alot anyway, but I've tried to kick it into overdrive, so I achualy know what Im doing, trying to eliminate the guess work and lucky strokes I got in prvious years. But as I try harder to make better pictures Ive realised something. Whenever I make a picture I like, or I think I've improved as a whole, you know, I look at it and think everything seems right, looks cool ext; I than imediatly realise it doesnt look good and I can do better. Maybe Im doomed to never be content with my own drawings. But than I decided to look at my older works and realised theres a space of study that leads to better imagery. DUH! You say, but often the studys are terrible compaired to the better imagery I will achive later on.
So, I finish this picture, which is part of a project to make my ideal RPG caracter. Idea board > Orthos > Illustration > 3D model (working on the 3d now). I was like " Wow it looks great" Than I finished it and thought " It looks boring, it doesnt look like a profesional drawing at all." I know it looks better than my many of my other drawings drawn from imagination. So whats wrong?

Female Knight illustration
It struck me, clearly, it was a gap in knowledge. It has to be, it cant be anything else. But the problem is where and what is that gap?  Theres a huge differance between, making a nicely rendered peice and making a profesional rendered peice. I can render the shit out of anything given the time, doesnt mean it will make it a nice picture. So its the foundations that need work.  Lets have a diagram of brick laying (building a sort of staircase). Because its easy to explain as a metaphor for getting better or drawing.

So you want to build a staircase out of bricks to a certain level. How are you going to go about that?!

JUST JUMP RIGHT TO THE TOP!
 Well, thats not going to happen is it. Its imposable to have brick there. Even if you can jump that high, youre going to fall flat on your face. Without anything to suport it, you cant stay at that level of elevation. Even if that brick can float. I wish it would work that way though. I guess this is what you would call, a talented person, they can jump to the top without putting much work in. The gap is still there however.

Well lets jump to the top and fill the gap!
Thats a great idea! However youll still fall on your face eventualy. Ever played Jenga with just one row of bricks? Theres no suport and once one thing goes everything above it falls aswell. Lets say the top brick is the perfect portrait drawing. The one below is anatomy of the skull,below it is rendering than drawing basic shapes and form. However thers more than that that goes into portrait drawing? Wheres the composition, the lighting? Well lets just put them in ontop of what we already have. But wait that will make the bricks very unstable, also you already drew the portrait in a bad composition and are reworking bad habbits. Oh dear. Also, this is a pretty crappy staircase as you always rasie the bar, meaning you have to jump higher each time you learn something new.

Ill put a bunch on the bottom, than a few above.
Hay that works, you dont have to jump much, and you can store more bricks without it colapsing, beacuse youre not being suported by knowledge of one thing, but two, which is being suported by three. As in, to make a good drawing of a house you need to know How to use your pencil > construction methods> 1 point > 2point > 3point> rendering > lighting > how glass/metal reflects>  ext.  Thats alot to jump without knowing the rest. So if you ever think your drawings are bad. Clearly you're missing a step, or a brick. And its probably somewhere closer to the bottom of your staircase.  The brick at the top is just as easy to place as the brick at the bottom.

So I looked at my own work to try to find the gap. Noticing I draw alot of people. I should draw more enviroments. But its probably something else than that, which is stopping my character drawings, from shining like a pros.

Taking a look at my drawing from 13 months ago. It doesnt look as good as my drawing now. I probably spent the same amount of time on each. In part, it shows how Im jumping, not stepping. However I've stepped up in other areas. The change from 4 months ago to now is noticable.
Also, I wouldnt have been able to draw what i drew now, if I hadnt previously drawn X self portraits, X photo studies and those more than important X Life drawings ( for this drawing, learning drawing metal was the key.). But also, to be able to draw it I had to be able to draw from imagination, and drawing from imagination is what really shows you what you have achualy learnt. Its easy to study, because its there for you to replicate, its hard to learn it and process it away.

So how does improvment work? By building knowledge correctly. Also more importantly. KNOWING WHAT TO LEARN! If you dont know, youll forever be ignorant to it. ...Secondly spending enough time on a picture to learn from it.

I think by the end of my third year, I may just be able to scratch profesional work and thats whats giving me drive.
Also, inspirational words. Seperation of Skill and Talent. Building walls. Treadmills. This has it all.




I also updated my links, with cool perspective tutorials and awesome reads! Check that out! http://tristansilva.blogspot.com/2011/07/some-nice-reads.html


Monday, 8 August 2011

A thing about machines

(The title of this entry is due to the amount of The Twighlight Zone (1960s) Ive been watching, great stuff. And this post feels like a result of crossing the boarder into said zone. If only I had noticed the sign post up ahead.)

I spent a good 3 hours, maybe 4, drawing away in photoshop today. Not like the usual day, of drawing still lifes and photo studies. Today, I was going to draw from imagination, a head, and construct it and illustrate it, but more importantly, document my progress. And I did, and I was happy. I had my canvas in one panel and the progress in another. Everything was running fine. From sketch > block > colour >ext. Up untill i wanted to edit a little bit of saturation. I saved the original once, but not the progress you see. Its rare, but it happens, photoshop obviously crashed. Now, this would be fine in any other drawing, my originals fine, but I didnt want the original. I needed the progress. The idea was to show my progress and get tips on each part of the progression. I know Im going to get stuff wrong, but I need to know, WHERE and WHEN im getting it wrong, so I can eliminate it at its source. Instead of later on.


This is the last stop in the drawing. I got fed up trying to catch up to the last point. But you know what, I remember saying to myself " haha, I bet Photoshop will crash, like 3ds max does whenever Im on a roll ", but I just laugthed it off. And quite like entering the Twighlight zone, my drawing looks like shit to me.

Mary sugested I go and backtrace my steps on the drawing. To which I replyed:



In other news, I've grown fond of Audio books. I got Mortal engins on audio audio book and listen to it while I work. Finaly I can hear the books ive wanted to read, while continue drawing at the same time, its win win.

Friday, 22 July 2011

Some nice reads

It's always good to share.
So I thought I'd post some good articles that are quite sobering yet inspiring.

Chris Moeller's 5-years-after-art-school
http://muddycolors.blogspot.com/2011/05/life-after-art-school-five-years-to.html

An interview with Feng Zhu
http://vimeo.com/16061516

How to become a better artist:
http://connyart.blogspot.com/2011/06/how-to-get-good-at-art.html

Modern Art and why it hinder's artistic progress in culture and teaching.
http://www.artrenewal.org/articles/Philosophy/ArtScam/artscam.php

Colour theory indepth
http://www.huevaluechroma.com/

Isometric Perspetive drawings. Technical drawings
http://www.khulsey.com/illustration-tutorials.html

Elements of Perspetive (Long reading)
http://www.handprint.com/HP/WCL/tech10.html

Great Listens

 Why you need to fail

Friday, 13 May 2011

Blitz Mock Interview

Finally I get to post, no thanks to blogger being down.

A few days ago there was a Mock interview, upon which John (A 3rd year) was being interviewed for a environment artist job. This wasn't the real deal, but to give us insight on how to go about the interview stage, when we leave university.
This was Blitz's first shot at Mock interviews and hopefully, not their last (I'm hoping for one every two or so years, that would be cool).

What began to appear to me during their interview is what can go easily wrong in the stages of interview and how to avoid them if they arise. Its not just about quality of work (although it is the bulk of the deal.), its also about personality, knowledge of subject and passion of subject.

I some how managed to ask stupid questions and got gun downed for it. How should I have known master bating is the worse thing you could do in an interview? Well now I know. But to be honest, I didn't get a proper response to my questions and a few other didn't either, I guess I need to be clearer in my approach to questioning. That's one of the things that I think I will need to work on, my approach to things and I should defiantly know my shit before asking stupid question.

Would I have been able to pass the interview stage at this point?

The other big deal popping up in my mind is specialization. Ive been hearing this left right and center. Allot of people seem content with what they want to do or become. Where as I have only just started to realize what I want to become, and its probably not much different from what I wanted to be when I started the course. I've tried to get a strong interest into environments, trying hard to get the feel for them, however every time I try, I tend to lean towards characters and props, creatures and what not. Its becoming more and more clear to me that I'm interested in characters and small things, as apposed to environments, maybe because its currently my strongest point. Which means I have to study on my environments anyway.
Its all too confusing.

Well I still have allot to think about and a good amount of time to think about it. So I guess I'll leave it there.

Thursday, 21 April 2011

6 Months on

Shades of Satan, Superman! Its already been 6 months.

Its good, and bad I feel. The course is only 6 months, and Im still in Leicester for another 3. So for the next 3 months I have to teach myself some things, and than over the summer, teach myself some more. I'd much rather be given a ton of briefs, theyre fun, I've been enjoying deadlines.
Happily enough, I met all my deadlines when they were given, sometimes weeks before the deadline, so Im not flopping about like a fish out of water trying to get everything done. Ofcorse I could go back and rework my submitions before final hand in, however theres no point turd polishing and I'd rather do a bunch of studies than finals and instead do finals of things that interest me, things I'd like to stick in a portfolio.

Anyway, have I decided what I would like to be yet? My first post I said I wanted to be a Conceptartist or a Lead Artist, but leaving myself open for change. And to be honest that hasnt changed a bit, I still am not sure what I want. I do however know I enjoy 2D art more than 3D. I do however really enjoy 3D and probably would like it just as much if i did asmuch 3D as I do 2D. So theres my biggest problem.
But now summers here, I get the same feeling I get every summer; " TIME TO DRAW, DRAW, DRAW ", all I want to do right now is draw and get better. It happens every year.

Have I improved over the past 6 months? Well lets take a look at some work from september, 2010.


The first being a Character of the week from Concept Art and the second being a still life from the first day I came here.


And recent work from 2011?



And now My bradgate final and a still life of a cola bottle.

I think I've improved a little bit in the past 6 months. Not enough though, but than again I see themost improvment in my work over the summer. So I really got to whip myself into shape.

What about my 3D work?
Cant bare to post my first model (A stupidly high polly can).


Lets just say I can make stuff now without my brain exploding.


So in total. Only a little improvment, but hey, its alot better than nothing. I've learnt alot and thats showing in my work. Just need to get rid of bagage and relearn everything again and again. Eitherway, my work load has spiked, so that must be a good thing.

Monday, 4 April 2011

The Help Clinic

A small review of my thaughts on the "clinic" we set up today.
I spoke to mike on facebook a while back, telling him that the amount of people asking for crit and tutorials has risen sharply since assessment. Usualy with comments like " I need to learn this otherwise I will fail the course.". So Mike sugested we set up a tutorial session, for some reason we called it a "clinic" as we couldnt find a better name.

Anyway, the idea was that we would ask what people were stuggeling with and get people who know how to do it to explain it.
Mike would handle 3D, going over smoothing groups, typology, unwrappping, and uv efficiancy.
I would give tips on photoshop and a over view on perspective, ramble on about crap ext.
And Alexander would give us some tips on drawing and modeling in sculpy/cley.
Oh and at the end Inez gave us a view of how she unwarped her character and painted her difuse textures.

We got a relitivly decent tern out. The biggest problem was I was relying on Thomas Krikham's laptop (which has 3dsMax and Photoshop on it with tablet), which he said he would supply. This seemed like a really good idea to me as this would force him to come to the event, esspecialy as he seems to need alot of help on a wide range of subjects. He seemd very enthusiastic about it. However he went home on Wednesday and wont be back untill next Monday. This however was not told to me, dispite me living in the same dorm rooms. Anyway, this pit fall, ment we spent the most of the morning, downloading 3DsMax. Great.

While we waited I gave a quick tutorial on how to draw bricks in perspective. Which wasnt so bad, I think people understood me that is. Kept it simple. Although because the tablet driver wasnt installed properly, i couldnt do some decent rendering of the bricks.

I learned a couple bits and bobs from Mike and found some nice new buttons to take advantage of in 3DsMax. I think how things are smoothed together was the most helpful for me at the moment.


After lunch, I think I spent an hour and a half talking about how to render in photoshop, the difference between layer masks, loading custom brushes, making them, how i worked on a still life (techkoma) and briefly about drawing metal and glass. I was really tired by the end so my explanation was bland and my example was of poorest quality. I pretty much said " Glass and metal reflects everything around it, so youre drawing a bent reflection " orsomething like that and if they wanted to know how to paint metal and glass to simply set up a still life and paint it. Its the only way I understood it after all. Me winged unreferanced metal poll was ofcorse, crap.

I think I saw a few people taking notes in places, so hopefully, it was worth it for them. I dont mind spending my time for people who show up at all. Just think that I bored them a bit.
Not to mention, the experiance was good for me talking infront of people, although I was sure I would get some confrentation when I said that there was no perspecitve in nature, its quite a bold statement, even if it is true.

Thursday, 31 March 2011

Task 12. The review! Boy this is a long review...

A review of my year. Even though I dont count 6 months as a year. Its no where close to a year. And theres my first complaint, I wish my damn loan paied for 12 months of education, and not 6. Okay, maybe 11 months, I'd like a holiday.

Before I start reminising and what not. Im going to review some things that have been on my mind of recent.

First off, for next year this is. Why does only half the room have UDK installed on the computers? Seems pretty stupid to me, surely each computer should have it installed and ready to be used. This was quite a problem when I was merrily working away, untill I was asked to move because my computer was the only one with UDK on it by a second year. Admitedly, its fair enough that I should move as Im not using UDK. But I dont see why all computers would have it. (This is from what ive been hearing from all the second years this is, may have changed, who knows.)

I've been told by Heather,Mike,Chris that one should avoide zbrush as all students produce shit without understanding the basics. Thisaside. My problems not with the use (Seems good for high to low polly bakes.)its with the program itself.
Why are we not using Autodesk Mudbox? Its the same company as 3DSmax and the students can get a free licancy for 3 years. Are we paying for zbrush? Because i think Mudbox is the way to go, its simpler to use, reading up on some job descriptions at RockStar, 3DsMax and Mudbox seemed to be requests.
Same goes for the first point, its not on every computer. A bit odd.

First year gibber now.



Over crowding is a big issue. About 50 first years, and only 40 computers? How is that going to work? If there are 30 second years next year, and another 50 first years, how the hell am I going to use a computer every day?! Sure alot of the first years now dont come in throughout the week, but its still cramped for space in the labs. Not to mention life drawing!!
Life drawing was one of the main things that attracted me to this course. Ive complained about it alot, sometimes quite pationatly to the wrong people. But I still think its a fundimental practice, If I went to a university without life drawing, I would have gladly paied for it. To be able to get life drawing twise a week (tuesday and friday) is the best for me. (Even though, its mostly Tom who has limited poses. Differnt body types would be nice.) I dont see why more people come to the friday session. I really hope its on next year aswell.
Anyway, overcrowding in life drawing was STUPID, majorly stupid. Half the time I wasnt even able to see Tom when he lays down. And just about every drawing, there would be some guys big arse fucking head in the way. No really, when youre tryingto draw someone far away, and you got someone infront of them, the perspective makes their heads look fucking huge, its annoying. I dont want to have to imagine the arm being there. For the next years first years, if anyone has an afro, I bet they will be popular.
Other than that, the drawing studio has these two stupidly large pillars, apparently they are smaller, just fitters came in and put large blocks around them.
On the plus side.. The sink has been fitted! Perhaps it would be a good idea to get rid of the carpet in that room also. Maybe just the section where the students are, but keep the carpet for the model? I dont know.

Some key features of the course?
The whole course is pretty much independant. Its a "You learn yourself, youre just guided to learning yourself". Simply, its the best way to learn I feel, when it comes to 2D. 3D, I need some guidance, there are many things I dont know about and its all new and cool. But Im learning myself. And activly searching for new things. I wouldnt have joined the Games Society, some game MODs, Dominance war, gameindsutry.biz. I probably wouldnt have got tickets for EuroGamer, ext... I've learned alot. I think it shows in my work, I could have learned more, I just needed to look more.

I've learned more about the industry I want to work in, more about what Im realisticly going to produce. I know its not going to be easy and im glad I know that. It only makes me want to produce higher quality work, although at the moment, Its more about learning the skills.The summer Im going to refine them a bit, or atleast try.

The connections, I think this is quite important, the lecutres from Blitz and codemasters has really broken the barrier I had. This barried was a mental thing, which stoped me realising that these artsist are just people. Just like me, only where I want to be, I should activly seek out adivce from them because when they were where I am, they would have seeked out adivce from people who are where they are now. It makes things a little more real, I feel far more confident about my work and showing it to others. I dont even think I can fail when it comes to making a piece anymore, I dont see something that looks bad, I see something that isnt finished yet or needs to be fixed. Also, speaking with those in the industry has reinforced what Ive been told by the tutors. As Ive said, it makes things more real, I can relate. Good stuff.

Stuff ive realised about myself..
I've come to realise who I perfer as my company. Who I like to be around and who i'd like to work with. The only people who I feel I enjoy working with is those who are pationate about their work, the course and the industry. I almost hate anyone whos on the course and treats it as a joke, or doesnt try as much as they should. I mean, its all well and good people have different learning speeds. But 6 months and they havnt leanerd perspective, or modeling or how to write a stupid blog? Its obviouse theyre not doing the work, they have the will but they just dont care it seems. There are tutorials on the VLE, there are 2nd years in the labs who know their shit, Heather and Chris even show us how to do something. Sure sometimes I miss a little grain that can be quite important. But trial and error has solved every problem so far.
And now people are stressing because they dont know how to do the basics, or google their problem with " Tutorial " on the end.
As Hogarth said in Iron Giant.



"-I'm challenged to hold on to my lunch money because of all the big mooses who wanna pound me, 'cause they think I'm a shrimpy dork who thinks he's smarter than them! But I don't think I'm smarter, I just do the stupid homework! If everyone else JUST DID THE STUPID HOMEWORK, they could move up a grade and get pounded, too! Is there anymore coffee?"

Putting it into simple terms. Im pasionate about where Im going and I dont have time for people who THINK they want to go in the same direction. Its not like the work is too difficult for a university student. I could not care less for the lazy. If a few lazy people DONT get kicked off of the course, it would undermind every person who cared enough to put the work in. I would instantly think the first lecture about this not being a Micky Mouse course was a lie. But I'm fairly confident the lazy will be axed. Or, fed to the pigs. Looking at the second years queen projects, I dont want a single lazy bastard on my team next year dragging my level down!


My interest into other artists and art themes has definatly become deeper. I would usualy only admire the artwork, but now my net has become alot wider, I know what appeals to me more but Im also looking elsewhere for inspiration. Not to mention real life. Also, I've been buying alot more art books. Awesome stuff to read.


Well Im tired and should go to bed, theres so much I could write about this year. However, I need to wake up to go to Bradgate Park to draw tomorrow... And thats in 6 hours. Grate.

Also, I keep forgetting to give back the tablet pens i rent out from Tim, I always seem to get pen #1. It'd be easier if I could just rent it out from monday untill firday.